Fighting their way through the castle against them, the group eventually rescue the governor, who soon asks them for their help to investigate a number of strange events that occurred recently in the region.Instead of being a sequel to Might and Magic IX the game follows the events of Might Magic Heroes VI and is set in the world of Ashan.It was released on January 23, 2014 as a downloadable title for Microsoft Windows.
An OS X version was released on April 16, 2014. A coup has occurred in the city of Karthal, and a party of raiders who arrive in the region are drawn into a complex plot in the region that threatens to escalate tensions in the various nations. Each race has a choice of three classes to use - a Might class, a Magic class and a hybrid class of the two - with each class determining what skills a character begins with initially, which can be improved during character creation by allocating skill points to them. While characters can increase in level during a playthrough of the game, unlike previous titles like Might and Magic VI, characters can advance in level without going to a training centre and paying to do so, with each advancement allowing the player to improve the levels of skills known along with increasing one of six new statistics for the game: Might, Magic, Perception, Destiny, Vitality and Spirit. In Legacy, completing such a quest confers a benefit to the character for the rest of the game. However, only classes being used in a play-through have access to their promotion quests, as, unlike the previous titles, those belonging to classes not in use cant be accessed and are therefore unavailable. However, the game world featured in Might Magic X is much bigger than that of the world featured in Might and Magic IV, providing more locations to explore as a result. Combat in the game reverts to a turn based system upon seeing an enemy, rather than real-time, with the party capable of hitting a hostile only if they are in line-of-sight before them (i.e. Enemies cant be hit diagonally but can be hit at range before they move in close to the partys position, which can influence how they move around to do so, while the size of an enemy unit determines how many can fit into a single grid space. While movement is permitted during combat, it can only be done so long as there is not an enemy in an adjacent space to the party; when they do, the party cannot move until all spaces around them are clear. Certain objects found in the game world can assist in battles by conferring a temporary benefit for a short period. As with previous titles, higher levels of expertise require a character to reach a certain rank and then find a teacher to train them higher, however they cannot progress further in rank beyond the rank-cap of their level of expertise until they have received training; if a character reaches Expert level for a skill that can later be a Master of, they must first be trained as an Expert before they can allocate more points to that skill. Only two followers can be with the party at any time, with each follower bestowing a benefit to the party for the duration with them (i.e. Some followers are associated to specific quests, and are thus unable to leave until their associated quest is completed. Heroes Might And Magic 10 Series Are NoDue to it being set in Ashan, the science fiction elements that have been the basis behind some of the storylines in previous games of the series are no longer included, yet references to previous titles are present in the game world for long-time fans (such as the name of the first town visited). Another change includes the use of a shared inventory space for the party, rather than characters each having an individual one like in previous titles. Legacy also saw a change in the way spells are learned; characters must now visit a library to learn a new spell, and can only acquire a new one depending on their level of magic skill expertise in any of the following schools of magic their class has access to: Fire, Water, Earth, Air, Light, Dark, Prime. A toolbar is now provided within the game that be used to hotkey items, spells or abilities for each character, depending on how the player wants them set up, while a much easier quest system is now used that provides updates when a quest is progressing well. A bestiary is now provided that details all of the creatures and enemies encountered during a play-through, with the addition of a lore section that provides back-stories on events, places, history, and so forth. Alongside a range of magic equipment that the party can use, players can uncover Relics, special pieces of equipment which, when equipped to a character (some depending on their skills), earn experience as if a member of the party and can thus earn improvements on earning enough to level up. The events of the game take place a few years after the war that occurred during Might Magic Heroes VI, in which the city of Karthal, a colony of the Holy Falcon Empire, is now planning to secede from it. At the beginning of the game, Karthal goes into turmoil and suffers a political coup as a result. Upon stepping off their ship, they are met by a mysterious man named Dunstan, who reveals that Karthal recently closed itself off to outsiders in the aftermath of a major coup. Unable to gain entry until the city opens up, the raiders pass the time by aiding the towns garrison in dealing with a number of problems. Impressed with their work, the garrisons captain sends the raiders to Castle Portmeyron to meet with the Peninsulas new governor, Jon Morgan, only to find upon arrival that the castle is being besieged by bands of brigands and militia.
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